Are tapping games a crypto asset or a waste of time? - CryptoOne
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Are tapping games a crypto asset or a waste of time?

A crypto asset is a collection of digital records in the blockchain that holds value. Coins accumulated in tapping games do not meet this definition, since they do not have a blockchain, so they are not a crypto asset, and have no value. What's the point of tapping into another game if it doesn't turn the game coins into cryptocurrency assets? And isn’t TON technology just a screen here?

Although players will be able to transfer some part of their holdings into fiat, the accumulated coins are not real crypto assets and have no actual value.

  1. These games exploit psychological reward mechanisms by giving players the illusion of progress and achievement. This can be addictive, even if the rewards are virtual.
  2. Perhaps the goal is to introduce the concepts of cryptocurrencies and blockchain to a wider audience in a simplified, playful manner. This could pave the way for future, more serious crypto projects.
  3. Such games make it possible to collect user behavior data and increase their involvement in the Telegram ecosystem.
  4. Although the coins currently have no value, in the future the option of swapping them for real assets or using them in other services might be introduced.
  5. Or perhaps this promotion of TON is a way to increase the recognition and popularity of the TON blockchain among developers and users.
  6. These games often have a social dimension, which helps to grow the network of users.

From the standpoint of productive use of time, such games may be regarded as a waste of time. However, for Durov and Telegram, they serve as a tool for drawing in and retaining users, as well as promoting related technologies.

It is important that users understand the real (or missing) value of such games and not spend excessive time or resources on them in hopes of non-existent financial gain.